What you can do to improve team chemistry, individual chemistry, and maximum chemistry in Ultimate Team is explained in detail in this article. This article explains how Chemistry works in FIFA Coins and how to get the most out of it while playing the game.


Chemisty is without a doubt the most important skill to master in FIFA coins for sale Ultimate Team, and it is also the most difficult to master.

Getting the right combination of individual chemistry, team chemistry, and chemistry styles - three factors that we'll go over in more detail below - can result in a total of 90 points being added to your players' attributes, with an average of about 10 points being added to each skill that is influenced by a Chemistry Style modifier. Essentially, this is the same as turning a Silver card into a Gold card or a standard Gold card into a top-tier, in-form rare card in a single turn of play.

The chemistry between your players, in general, makes a significant difference in how good they are at their respective positions - both positively and negatively. In the wake of years of sifting through stats, attributes, and little green chevrons by the FUT 22 Coins Ultimate Team community, EA Sports has recently revealed some numbers, which we explain in detail in our guide on how to increase Chemistry in Ultimate Team: How to Increase Chemistry in Ultimate Team.

FUT 22 Coins Chemistry is explained in detail, including what it is, how it works, and how it relates to FIFA Ultimate Team Chemistry.

It can appear to be a bit complicated at first glance, especially when you start looking at the actual equations that underpin FUT Chemistry. The first step will be to explain what Chemistry is and how it works in its most fundamental form, which will take us back to the beginning of the course.

When it comes to Chemistry in FIFA Ultimate Team, there are two types: basic Chemistry, which combines to form an overall Chemistry rating; and Chemistry Style modifiers, which affect how they perform their functions. The most important terms are as follows:

chemistry of each individual player is rated on a scale from 1 to 10 chemistry of each individual player

In order to evaluate the overall effectiveness of the team, it is graded on a scale of one to hundred.

The Overall Chemistry is a secret number that is derived from a combination of individual player chemistry and team chemistry. It is calculated using a combination of individual player chemistry and team chemistry. It is possible to improve one's attributes by achieving a high overall score in chemistry; however, a low overall score in chemistry will have the opposite effect.

Having a strong overall chemistry will boost your stats in a variety of ways, and your Chemistry Styles will determine which FIFA Coins stats will be boosted and by how much, depending on your overall chemistry.

A high Player and Team Chemistry score is desirable because it has the potential to significantly improve or degrade the attributes of your players when they enter a match by an amount that is potentially significant.

Notably, Player Chemistry and Team Chemistry do not have the same impact on the increase in attribute levels as they do on the increase in attribute levels. In fact, according to a post published in 2016, in which EA Sports finally revealed the numbers behind Chemistry, Player Chemistry is responsible for 75% of a player's attribute increases, whereas Team Chemistry is responsible for only 25% of a player's attribute improvements. In other words, it is far more important that your Timo Werner card has the maximum 10 Player Chemistry than that your Team Chemistry totals 100 - although having a high Team Chemistry total is still advantageous - than that your card has the maximum 10 Player Chemistry.

The FIFA Chemistry system, as well as how it affects player statistics, are all explained in great detail in this article.

After a solid foundation in general principles has been established, we can move on to more specifics.

Overall Chemistry is a hidden rating assigned to a player that, like Team Chemistry, is scored out of 100. It determines whether or not the player's characteristics change. It is possible for a player's attributes to improve if his or her Overall Chemistry rating is greater than 50 out of 100. If the number is less than 50, they will decrease, and if the number is exactly 50, they will remain the same. What determines how much they increase or decrease is determined by how far that particular player's Overall Chemistry has risen or fallen from 50.

Several factors influence the exact amount of an increase or decrease you will receive in your pay check.

In general, the higher the overall chemistry, the greater the increase will be, with 100 Overall representing the maximum increase (which grants 90 attribute points, which are distributed across attributes according to the Chemistry Style attached), and conversely, the lower the overall chemistry, the greater the decrease will be, with 100 Overall representing the maximum decrease (which grants 90 attribute points, which are distributed across attributes according to the Chemistry Style attached).

Identifying a player's individual Attributes at any point in time requires first determining the player's Overall Chemistry, followed by identifying which Attributes are affected by the Chemistry Style you have attached, and finally determining how the player's overall Chemistry affects the attributes associated with the Chemistry style that has been added to the player's profile. That is all there is to it! I'm sorry, but that isn't accurate at all. Start by taking a look at the overall chemistry of the situation.

In order to determine an individual player's overall chemistry, the following steps must be taken:

Calculate their overall player chemistry by multiplying their individual player chemistry by 10 and then by 0.75 to get their overall player chemistry.

Calculate the Team Chemistry by multiplying the total number of players by 0.25.

The final result is obtained by adding the two results together.

As an example, in the case of Cristiano Ronaldo, if his Player Chemistry is 9 and his Team Chemistry is 90, his Overall Chemistry would be 67.5 + 22.5, giving him a total of 90 out of 100, or 67.5 + 22.5 points. That's above 50, so Ronaldo's attributes would improve, and it's a significant amount above 50, so they would improve significantly - almost to the point of being the maximum amount that could possibly be improved by Ronaldo.

FIFA 22 Chemistry Styles, which we explain in depth - along with which positions they are most appropriate for - in our  Chemistry Styles guide, determine which attributes can be improved and by how much they can improve.

When considering Chemistry ratings, it's important to keep in mind that they are calculated at the start of a match and are unaffected by substitutions, formations, or overall team management that occur after the match has started.

When it comes to player attributes, how much of an increase or decrease in percentage does Chemistry have an effect on?

Now that the exact numbers have been released, the following is the formula that should be followed:

In general, the change in an attribute is equal to 50 = X X divided by 50 = Y Y multiplied by the Maximum Boost Value (the maximum value by which an attribute can be boosted by a Chemistry Style) divided by the change in an attribute

Take, for example, Ronaldo and his 90 Overall Chemistry rating to demonstrate what we're talking about. We're interested in seeing what effect his Sniper Chemistry Style has on his Finishing attribute, so we're going to test it out. It is clear from the extensive list we compiled in our Chemistry Styles guide that the Sniper Chemistry Style grants the Finishing Attribute a maximum Boost Value of 15, which is the highest possible. Boost Value for the Finishing Attribute is set to the maximum amount that can be achieved. In other words, if the Chemistry was set to its maximum, a Ronaldo card with the Sniper Chem Style would receive a +15 boost to finishing.

40 is the result of 90 minus 50.40/50 equals 0.8, and 0.8 multiplied by 15 equals 12.

For example, a Ronaldo card with 90 Overall Chemistry and a Sniper Chemistry Style would have an additional 12 points added to his Finishing Attribute if he was playing with a Sniper Chemistry Style.

Another point to consider is that there are a couple of other considerations to take into account:

If a player has 100 Team Chemistry and 10 Individual Chemistry, he or she can gain a total of up to 90 attribute points in total. In accordance with the player's Chemistry Style, these points are distributed across specific attributes (even if the player only has Basic Chemistry, the increase is still distributed across specific attributes).

Assuming the player has 0 Team Chemistry as well as 0 Individual Chemistry, the most that can happen is a reduction of 25 points in each of his or her attributes.