Catching is not something that I see people complain about that much and I think it's just because people have gotten with cheap mut coins use to how awful it's in madden. The only means for your recipient to really catch the ball would be if you get him open and if there is anyone near by you need to ownership catch and even then they still drop it sometimes. 50/50 balls are more like 90/10 balls to the corners since for some reason that the corners are somewhat much better at catching and actually put more effort into catches especially spec catches. Like for example if I've gronk using a corner tracking and gronk gets his hands on this ball he should not be dropping it especially if I ownership catch. Same thing with moss if he has a shorter individual guarding him he should have a higher probability of coming down with the ball than the corner does however that's not the way madden functions for a certain reason.
My favourite thing about grabbing this year has to be if you're on some sort of streak or vertical, where your receiver is downfield.then you throw the ball and you can literally SEE Madden game programming neglect that Madden player is offense and defense, and places the CPU cornerback in the streak to a capture animation while your recipient moves into"CB defend" mode, typically ending up at a pick. But sometimes its literally your recipient obtaining a swat animation.In real-life the sport favors crime since it is entertaining. In Madden game favors defense because they don't need that unwanted to feel useless. Only let us rack up the points guy that is damn. Use exploits and not everyone would like to study a damn ebook.
Solos: Start using the Assemble Your Own Team challenges and get all the Ultimate Trainers cards, and also do the collections for the 85 nat Ultimate Trainer. Next, try the Gauntlet solos, I have gotten several elite Madden players from the golden Madden player packs in these, plus 100 stars provides you a nat 89 card. Try out the Journey solos once you've got time in your hands, they are long, dull and frustrating, but a nat 88 Thomas and 91 Jones are strong if you are beginning up your team. Another one is the Theme Builders solos. There are some clutch cards there in the event that you have time (RB Cohen, SS Amos [packers], TE Kittle, QB Dangeruss Wilson are a few good ones).
I'm probably missing a few good ones tho). Therefore, to sum this up, do the Assemble solos first, and then the Epics, then try the Gauntlet, subsequently MUT Heroes, subsequently Superstars, then Theme Builders, then Journey. Also, perform the Madden Club Championship solos in the Raiders for a Legend with madden coin store that is free, but only some of the solos have been released so far.