Sacriers cannot deal significant amounts of Dofus Kamas harm (nor decrease them) while having all their Vitality; rather, they might have to take risks and suffer damage to be able to gain from such bonuses, which translates into a more precise representation of the'berserker' function Sacriers are supposed to carry out. Sacriers' Vitality becomes a resource in its own right, which will have sometimes preserved, shield or so as to survive allies by tanking, and to be used as a way to obliterate enemies.
Therefore, this new Suffering system permits Sacriers who willingly place themselves in harm's way to be rewarded, along with also a Sacrier in death's door will probably be too large of a hazard, impossible for its enemies to dismiss. Because of this, Sacriers will have more resources to manipulate their Vitality, whether with healing/life-steal spells or self-mutilating charms, which will allow them to handle their Suffering.
I hoped for sacs to have their wellness pool back due to this shift. I was not a lover of this suffering system and it was extremely mind dead and it was extremely clunky when changing back from position to damaging. However, this concept sounds promising on moving back about taking damage, a class but in return they become stronger and having a very higher sustainability. This will encourage me to begin playing.
I really don't think it's really meant to make sense that is complete as is normal using paradoxes or anomalies. If you think this is bad attempt getting behind Oropo and the whole Eliotrope time paradox where they can not do anything that might alter history that would eliminate them from existence but in precisely the same time that it appears made out to be that Oropo is the one supporting the events which finally lead to the creation of their Eliotropes(along with other things like Nox) since they were shipped back to Cheap Kamas Dofus Retro the beginning of time but they could not have existed without Yugo utilizing the Eliatrope Dofus.