Quest development has slowed with buy RS gold four being published in 2017 in six and 2018, making the questers of RuneScape wanting. Hopefully the pursuit subteam will create a new range of quests yet engaging, tone runescape is known for. Two quests such as 2020 have been verified the sequel to Desperate Times, Desperate Measures, and a Town of Sennitsten quest.
Jagex hasn't, however, only created a selection of subteams. It's also increased the resources of its major teams. Ward added he's now"trying to look forward and examine the 2020 vision and 2020 road map, then align each of their efforts from Episodic Content, Core Experience and Live Ops, so they feed into each other and they make sense to each other".
The hope is that these extra resources should not only help increase the circulation of content, but also support the experimentations using monetisation and Jagex's short-term aim, as Ward described it, of getting the"runescape players encounter and realize the true direct and willful changes and that we are in this normal cadence of feedback". This also signals a heightened emphasis on communicating with runescape players, in the conditions of runescape player protection and listening to opinions.
The challenges anticipating RuneScape and Jagex in 2020 lie in how it develops its approach to its own attempts and monetisation to regain the confidence of its community. I'm optimistic about the future of RuneScape, as the basis for these goals already seems to have been put. The invention of the subteams and additional resources for the teams should hopefully ensure runescape players at 2020 do not experience a fall in material, while also helping upgrades, such as Archaeology and the Elder God Wars dungeon that is guaranteed, reach their full potential.
If it comes to monetisation, runescape players are undergoing the results of their Live Ops team's desire to innovate in the form of pay to get quest done in osrs this Yak Track. Just the coming year, though, can tell us if this success will last and if Jagex can meet Ward's long term goal of becoming"where the industry looks for answers and solutions" for monetisation systems, together with Jagex viewed as"the shining example of this gaming industry".